Game Guides

How to play every game on Arcade Portal: the controls, the rules that decide your score, and tips for going further. Each guide is written from the game's own code, so the numbers are the ones the game really uses.

Chrono Stack Isometric Stacker

Drop each sliding slab onto the tower. Whatever hangs over the edge is cut away.

A tower of glowing slabs rises into the night sky. Each new slab slides back and forth across the top of the tower, alternating between the two isometric axes. Drop it at the right moment: any part that overhangs is sliced off and tumbles away, so every miss leaves you a narrower slab to work with on the next floor.

Controls

Keyboard

Touch

How it works

Tips

60 FPS · 4:3 canvas (800 × 600), scaled to fit any screen · Original music and sound effects produced in-house (no third-party samples)

Play Chrono Stack →

Circus Tightrope Physics Balance

Keep a unicycle acrobat upright on the high wire against wind and wobble.

High above a packed circus arena, an acrobat rides a unicycle across a sagging tightrope. Gravity constantly pulls the performer off balance, gusts of wind push from the side and the wire starts to tremble. Lean against the tilt to stay up for as long as you can. Once the acrobat tips past 32 degrees, they fall into the safety net.

Controls

Keyboard

Touch

How it works

Tips

60 FPS · 4:3 canvas (800 × 600), scaled to fit any screen · Original music and sound effects produced in-house (no third-party samples)

Play Circus Tightrope →

Neon Ricochet Turn-Based Brick Breaker

Aim a volley of balls, then watch them ricochet through rows of numbered bricks.

Rows of numbered neon bricks creep down toward your launcher. Each turn you aim once and fire your whole volley of balls, which bounce off the walls and bricks until they fall back to the floor. The number on a brick is how many hits it can take. Collect power-ups to grow your volley, and clear the board before a brick reaches the bottom.

Controls

Keyboard

Touch

How it works

Tips

60 FPS · 4:3 canvas (800 × 600), scaled to fit any screen · Original music and sound effects produced in-house (no third-party samples)

Play Neon Ricochet →

Shinobi Ascent Vertical Wall Climber

Leap between two neon towers, slicing airborne enemies on the way up.

A cyber-ninja sprints up the gap between two neon skyscrapers. Spikes and buzzsaws stick out from the walls, while crows, drones and shurikens fill the air. Leap from wall to wall to dodge the wall traps. Your katana automatically cuts through any flying enemy you touch mid-leap, so leaping through them is how you score.

Controls

Keyboard

Touch

How it works

Tips

60 FPS · 4:3 canvas (800 × 600), scaled to fit any screen · Original music and sound effects produced in-house (no third-party samples)

Play Shinobi Ascent →

Orbit Blade Timing Target Shooter

Fire blades into a spinning core without hitting the ones already stuck in it.

A glowing core spins at the centre of the screen. Fire blades into it one at a time. Each blade sticks where it lands and spins with the core, so the gaps shrink with every throw. Hit a blade that is already there and the run ends. Fill the core to clear the stage. Every fifth stage is a boss core protected by armoured shields.

Controls

Keyboard

Touch

How it works

Tips

60 FPS · 4:3 canvas (800 × 600), scaled to fit any screen · Original music and sound effects produced in-house (no third-party samples)

Play Orbit Blade →

Tetris Marathon Falling Block Puzzle

Classic line-clearing marathon with hold, ghost piece and a 20G finale.

The falling-block puzzle you already know, tuned for a long marathon. Fit the seven tetrominoes into full lines to clear them. Every 10 lines the level goes up and pieces fall faster, until at the very top levels they drop to the floor the moment they appear.

Controls

Keyboard

Touch

How it works

Tips

60 FPS · 4:3 canvas (800 × 600), scaled to fit any screen · Original music and sound effects produced in-house (no third-party samples)

Play Tetris Marathon →

Dino Desert Run Endless Runner

Jump the cacti, duck the pterodactyls, and see how far you can run.

A small dinosaur runs across an endless desert. Cacti come in clusters of one to three, and pterodactyls swoop in at two different heights. Jump the cacti and duck under the birds. The desert keeps speeding up the longer you survive.

Controls

Keyboard

Touch

How it works

Tips

60 FPS · 4:3 canvas (800 × 600), scaled to fit any screen · Original music and sound effects produced in-house (no third-party samples)

Play Dino Desert Run →

City Chaser 3D Lane Racer

Switch lanes at speed on a synthwave highway, through glitch storms and boss attacks.

Race down a three-lane neon highway toward the horizon. Barriers block the lanes, ramps launch you into the air, and glitch storms shut down part of the road. When the score climbs high enough, a boss locks onto a lane and fires, so get out of the way.

Controls

Keyboard

Touch

How it works

Tips

60 FPS · 4:3 canvas (800 × 600), scaled to fit any screen · Original music and sound effects produced in-house (no third-party samples)

Play City Chaser 3D →

Flap & Fly One-Tap Flyer

Flap through gaps between pipes that sway and close in.

Guide a little flyer through an endless series of pipes. Each tap gives a flap of lift and gravity does the rest. Some pipes sway up and down, and others start closing as you approach.

Controls

Keyboard

Touch

How it works

Tips

60 FPS · 4:3 canvas (800 × 600), scaled to fit any screen · Original music and sound effects produced in-house (no third-party samples)

Play Flap & Fly →

Rocket Rider Thrust Flyer

Hold to thrust, skim past lasers to charge a smashing dash, and survive gravity flips.

Vex has stolen a prototype rocket and is escaping through a neon prison full of laser barriers. Hold to fire the thruster and let go to fall. Flying close to the lasers charges a boost. When it fills, the rocket dashes through anything in its way. Watch out for gravity fields: they flip which way is down.

Controls

Keyboard

Touch

How it works

Tips

60 FPS · 4:3 canvas (800 × 600), scaled to fit any screen · Original music and sound effects produced in-house (no third-party samples)

Play Rocket Rider →

Cube Dasher Rhythm Platformer

Jump spikes, bounce off orbs and flip gravity through portals.

A neon cube slides along a track full of spikes. Jump the spikes in single, double or triple clusters, tap mid-air on glowing orbs for an extra jump, and go through portals that flip the world upside down so you run along the ceiling.

Controls

Keyboard

Touch

How it works

Tips

60 FPS · 4:3 canvas (800 × 600), scaled to fit any screen · Original music and sound effects produced in-house (no third-party samples)

Play Cube Dasher →

Neon Phase Shift Color-Switch Runner

Switch between cyan and magenta to pass through walls of the same colour.

Nova has stolen GridCorp's experimental Phase Suit and is running across the rooftops of Veridia. Hard-light security walls block the way. Walls that match the suit's colour can be passed through, while touching a wall of the other colour ends the run. Switch colour, jump the ground obstacles and keep running.

Controls

Keyboard

Touch

How it works

Tips

60 FPS · 4:3 canvas (800 × 600), scaled to fit any screen · Original music and sound effects produced in-house (no third-party samples)

Play Neon Phase Shift →